


My current base has small huts and tents set up near the campfire where I can sleep and cook.

Each task is done at a different station that you can drag and drop to a location of your choosing, effectively letting you create your own little survival camp. After returning from a mission, I’d repair my gear at my workbench, restock on ammo, cook whatever food I’d been able to scavenge for, boil some clean water for drinking, and check my farms and water purifiers for output. While things take a while to pick up, I fell into a pretty comfortable base-building routine once they did. Tutorials are rarely fun, and this one stretches on longer than most as it has you running several near-identical fetch quests and teaches you how to manage your hunger and thirst meters, scavenge for resources to build entry-level gear, and harvest zombies for Kubon energy, the main in-game currency used for everything from crafting to leveling up.Ĭustomization adds a welcome human element to balance out the menu-heavy micromanagement. The opening hours of gameplay, though, are pretty boring.

It’s only thanks to the fact that there was enough going on outside of the story’s long stretches of robotic exposition that it wasn’t a total bore. There are a small handful of cool moments, mostly involving Masahiro Ito of Silent Hill fame’s horrific creations, but they fail to redeem it. Its story seems to exist merely to justify the creative liberties Survive has taken with the series’ theme and genre. At worst, it’s a laughable adaptation of much better ideas that loses the heart, soul, and intelligence of its predecessors. Flat, forgettable characters dole out a bland story that is, at best, a silly reimagined spin-off of Metal Gear canon with some initially promising horror elements that quickly lose steam. The problem is the answers aren’t very interesting. Why did a wormhole open up above Militaires Sans Frontières’ Caribbean forward operating base, what is the true nature of this boring, zombie-infested dimension it’s dropped all these people into, and what does it have to do with Diamond Dogs, whose Seychelles Mother Base (which did not exist during the events of Ground Zeroes) stands in a twisted heap overlooking your character’s new forward operating base? As a long-time Metal Gear fan, I was not amused by these perceived continuity errors in Survive’s dry opening cutscene – but fans protective of the series can rest assured that in the course of its 25- to 30-hour single-player campaign, these inconsistencies are eventually addressed.Ī small handful of cool moments doesn't redeem its flat story or characters.
